Rigging in Maya is used to give control points to the animator from which the animation can be done. :: Frameboxx 2.0

Rigging in Maya is used to give control points to the animator from which the animation can be done.

 21 Feb 2025  48

Rigging in Maya is used to give control points to the animator from which the animation can be done.

As the actual polygons are not touched, but the controls are used for animation, and to create these controls, we rig the model. Rigging the foundation on which we do animation, so let’s make our foundation strong.

IN THIS WEBINAR YOU WILL LEARN ABOUT FOLLOWING TOPICS-
1. Rigging Human Body With FK and IK set up.  
2. Advance IK Fk setup in Maya rig
3. Maya Rig Skinning.
4. rigging control system

This webinar will be helpful for 3D rigging and animation artist.

ABOUT SPEAKER:
Mihir Shah is a distinguished artist in the 3D & Gaming Industry, bringing over 13 years of comprehensive expertise. As a certified Trainer, his influence extends internationally, having taught at renowned institutes like Vancouver Institute Of Media Arts Game arts & Design and many more. With a background in prestigious studios such as Prana and Prime Focus, coupled with an impressive graduation with honors from Vancouver Mihir seamlessly blends his passion for 3D and gaming with education.

His portfolio includes serving as a Sr 3D Faculty/Instructor at Equinoxx Animation, Sr Environment Modelling TD & Rigging at JMDV PVT. LT,Sr. CG Generalist 3D Game Designer at SLK Techlabs,Rigging TD at Bardel Entertainment. B.C.,Digital Media B.C.(3D Artist), Lux Visual Effects Inc (Environment Modelling & Rigging TD), Vancouver and Underdog Animation Studio (Rigging) Canada, Mnadhyam Animation Character TD/Environment Modelling and countless more.

The schedule is as follows.
Date: 22nd February 2025
Time: 4.00 pm onwards
Webinar link: https://www.youtube.com/watch?v=-WAHqESxEf4

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