MPAVG in FX / Dynamics | Master Program in FX / Dynamics Courses in Mumbai | Frameboxx 2.0 :: Frameboxx 2.0

MPAV: FX & Dynamics

960 Hours (Training + Practical) | 24 Months

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About This Course

This program is designed to equip you with the skills necessary to create stunning and realistic 3D dynamics effects using particle simulations considered as one of the most challenging aspects of animation, visual effects, and gaming industry.

Creating dynamic effects that are visually compelling and align with the genre of the project requires careful attention to detail. It is essential to continually tweak the effects to meet the director's vision and improve the overall quality of the final product.

The workflow and pipeline for creating particle simulations are continually evolving with each project, making it necessary to stay updated with the latest technology and industry standards. This program will provide you with hands-on experience with the latest software and tools used in the industry to create high-quality 3D dynamics effects.

 

What will you learn in this program?

  • Refine and develop your aesthetic and technical skills.

  • Learn industry-standard techniques for working with cloth, hair, and fur (CHF)

  • Gain experience working on a shot single-handedly, including modeling, texturing, dynamics, lighting, and animation.

  • Manipulate 3D models and textures to meet project requirements.

  • Optimize the complete scene for maximum impact.

  • Work with various simulations, including fluids/liquids, object shattering and fracture. (such as buildings, glass, and vehicles), blasts, debris, fire, smoke, blood, energy (such as balls, blasts, vortex, and shockwaves), weather, storm clouds, and more.

Level Master
Duration 24 Months
Hours 960 Hrs.
Softwares 20 Softwares

 

Applicable Jobs

  • 3D FX / Simulation Artist (Water / Fire / Expositions / Natural phenomena and more)

 
 
 

 

Foundation

Softwares

Hours

Pre-Production (Sketching and storyboarding)

60 hrs.

Photoshop  (Photo editing and compositing)

40 hrs.

3ds Max - Introduction (3D software and gaming, architecture and assets)

50 hrs.
Maya - Foundation (Advanced 3D software for movies, series and visual effects) 220 hrs.

After Effects (Visual effects, motion graphics and compositing)

70 hrs.

Premiere Pro (Video editing and effects)

30 hrs.
Adobe Audition (sound editing and effects) 10 hrs.
  Total  480 hrs.

Intermediate

Softwares

Hours

3ds Max (Partcle flow dynamics system)

30 hrs.

Maya (Particles, dynamics and fluids)

60 hrs.

After Effects (Trapecode/video co-pilot)

30 hrs.

Ray Fire (High and plugin to create shattering and explosion effects)

20 hrs.

Fume FX/ After Burn (Plugins for creating realistic fire and smoke effects)

20 hrs.

Thinking Particles (Advanced plugin for particles effect)

20 hrs.
Maya (Cloth/hair/fur) 40 hrs.
PF Track (camera tracking) 20 hrs.
  Total  240 hrs.

Masters + Portfolio Development

Softwares

Hours

Maya (Bifrost) 40 hrs.
Maya (Hair/fur XGEN) 20 hrs.
Marvelous Designer (Advance cloth simultation) 20 hrs.
Houdini (High-end dynamics and effects) 130 hrs.
Nuke (Node base compositing) 30 hrs.
  Total  240 hrs.

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