MPAVG in Rigging & Animation | Master Program in Rigging & Animation Courses in Mumbai | Frameboxx 2.0 :: Frameboxx 2.0

MPAV: Rigging & Animation

960 Hours (Training + Practical) | 24 Months

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About This Course

This program is designed to provide a comprehensive understanding of regular to technical animation skills. You will acquire extensive knowledge and practical experience in various animation styles.

Rigging and animation are crucial components for bringing characters to life, whether they are humans, aliens, creatures, or vehicles. These two elements are the fine art of creating believable and relatable stories through your animations.

With the animation industry constantly evolving, this program will expose you to various animation styles that have been developed to date and those that are currently emerging. You will have the opportunity to explore different techniques and styles to create unique and engaging animations that meet the industry standards.

 

What will you learn in this program?

  • Creation of proper control rigs as per project requirement.

  • Creating rigs for Props, Mechanical and toon character.

  • Understanding of using muscle rig for realistic human and creature character.

  • Creation of custom rigs to increase productivity.

  • Rigging set up to take care of CHF (Cloth, Hair, Fur) and other related Physics.

  • Techniques to make the production pipeline better.

  • Thorough understanding of Principles of Animation.

  • Shot preparation using acting for animation.

  • Achieve various Animation styles as per the project genre.

  • Develop overall artistic sense and creativity.

Level Master
Duration 24 Months
Hours 960 Hrs.
Softwares 17 Softwares

 

Applicable Jobs

  • 3D Rigger

  • 3D Layout Artist

  • 3D Animator

 
 
 

 

Foundation

Softwares

Hours

Pre-Production (Sketching and storyboarding)

60 hrs.

Photoshop  (Photo editing and compositing)

40 hrs.

3ds Max - Introduction (3D software and gaming, architecture and assets)

50 hrs.
Maya - Foundation (Advanced 3D software for movies, series and visual effects) 220 hrs.

After Effects (Visual effects, motion graphics and compositing)

70 hrs.

Premiere Pro (Video editing and effects)

30 hrs.
Adobe Audition (sound editing and effects) 10 hrs.
  Total  480 hrs.

Intermediate

Softwares

 

Hours

Maya (Rigging - props/mechanical/toon/blendshapes )

100 hrs.
Maya (Skinning) 20 hrs.
3ds Max (Understanding of biped tools and skinning) 20 hrs.
Maya (Animation - product/mech/toon/props) 100 hrs.
                                                                                                                                         Total                                                                           240 hrs.

 

Masters + Portfolio Development

Softwares

Hours

Maya (Rigging - facial, hyper realistic char, quadruped, muscles)

80 hrs.

Maya (Advanced skinning)

20 hrs.

Maya (Animation - character, quadruped, facial, performance act)

100 hrs.

Motion Capture (Data processing)

20 hrs.

Katana (Advanced look developement and Rendering)

14 hrs.

After Effects (3D compositing)

6 hrs.
  Total  240 hrs.

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