MPGA in Game Art | Master Program in Gaming Courses in Mumbai | Frameboxx 2.0 :: Frameboxx 2.0

MPGA: Game Art

1200 Hours (Training + Practical) | 30 Months

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About This Course

 

The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration.

During the course, students learn how to create compelling characters, environments, weapons, vehicles and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.

 

What will you learn in this program?

  • Learn to create 3D art assets for various game genres, including characters, environments, weapons and props.

  • Gain expertise in industry-standard software and tools.

  • Understand the principles of game design, including storytelling, world-building, and game mechanics.

  • Develop skills in concept art, illustration, and character design to create unique and compelling game worlds.

  • Learn to work with game engines such as Unreal and Unity, and how to optimize assets for different platforms and devices.

  • Explore emerging technologies like augmented reality (AR) and virtual reality (VR), and learn how to use them to enhance the player experience.

  • Deployment and optimization all 3D elements for faster rendering.

Level Master
Duration 30 Months
Hours 1200 Hrs.
Softwares 20 Softwares

 

Applicable Jobs

  • Game Designer
  • Game Prop Artist
  • Game Texturing Artist
  • Game Animator
  • Gaming 2d/3d Artist
  • Game 2d/3d Character Artist
  • Game 2d Concept Artist
  • Game Environment Artist
  • Game Level Designer
  • Unity/Unreal Engine Artist
  • Game Rigging Artist
  • Game VFX Artist

 

 

Foundation – Fundamentals of Art and Design

Softwares

Hours

Pre-Production (Sketching, concept art for game designs) 80 hrs.
Photoshop (Photo editing and compositing) 80 hrs.
Sketchup 40 hrs.
3ds Max (3D software for gaming and assets) 60 hrs.
Maya - Foundation (3D software for game asset) 100 hrs.
Zbrush - Foundation (Sculpting software) 40 hrs.
Substance Painter 40 hrs.
  Total  440 hrs.

Intermediate

Softwares

Hours

3ds Max - Advanced 80 hrs.
Maya - Advanced 100 hrs.
Houdini 50 hrs.
Zbrush - Advanced 50 hrs.
Substance Painter - Advanced 40 hrs.
Substance Designer 30 hrs.
SpeedTree 30 hrs.
Marmoset Toolbag 10 hrs.
  Total  390 hrs.

Masters + Portfolio Development

Softwares

Hours

Topogun (Advanced repotology software) 20 hrs.
Spine 20 hrs.
Spark AR, VR 10 hrs.
Mari (High-resolution advanced texturing tool) 40 hrs.
Unity Engine (Asset integration game engine) 60 hrs.
Unreal Engine (Game development platform) 60 hrs.
Industry Preparation 40 hrs.
Capstone Project 60 hrs.
Portfolio Development & Presentation 60 hrs.
  Total  370 hrs.

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