MPGA in Game Art | Master Program in Gaming Courses in Mumbai | Frameboxx 2.0 :: Frameboxx 2.0

MPGA: Game Art

980 Hours (Training + Practical) | 24 Months


About This Course


The Masters in Game Art is a specialized program designed to equip students with the technical and creative skills required to excel in the field of Game asset design and integration.

During the course, students learn how to create compelling characters, environments, weapons, vehicles and other game assets, utilizing various software tools such as Autodesk Maya, ZBrush, Substance Painter and integration using Unity and Unreal engine. They also develop skills in storytelling, concept art, game design, and project management, which are essential for success in the industry.


What will you learn in this program?

  • Learn to create 3D art assets for various game genres, including characters, environments, weapons and props.

  • Gain expertise in industry-standard software and tools.

  • Understand the principles of game design, including storytelling, world-building, and game mechanics.

  • Develop skills in concept art, illustration, and character design to create unique and compelling game worlds.

  • Learn to work with game engines such as Unreal and Unity, and how to optimize assets for different platforms and devices.

  • Explore emerging technologies like augmented reality (AR) and virtual reality (VR), and learn how to use them to enhance the player experience.

  • Deployment and optimization all 3D elements for faster rendering.

Level Master
Duration 24 Months
Hours 980 Hrs.
Softwares 20 Softwares


Applicable Jobs

  • Game Designer
  • Game Animator
  • Game Tester
  • Game Programmer/Developer
  • Gaming 3D Artist
  • Unity/Unreal Developer






Pre-Production (Sketching, concept art for game designs) 60 hrs.
Photoshop (Photo editing and compositing) 40 hrs.
3ds Max (3D software for gaming and assets) 60 hrs.
Maya - Foundation (3D software for game asset) 100 hrs.
Zbrush (Sculpting software) 30 hrs.
Megascans (Fundamentals of Megascans) 20 hrs.
  Total  320 hrs.




3ds Max (Game props and env modeling) 50 hrs.
Maya (Detailed character modeling) 100 hrs.
Houdini (Procedural modeling & game development toolkit) 50 hrs.
Zbrush (Digital sculpting tool) 40 hrs.
Substance Painter (Incredibly powerful 3D painting tool) 40 hrs.
Substance Designer (Incredibly powerful 3d painting tool) 30 hrs.
Marvelous Designer (Advanced cloth designer tool) 20 hrs.
Marmoset Toolbag (Realtime rendering and texture baking tool) 10 hrs.
  Total  340 hrs.

Masters + Portfolio Development



Topogun (Advanced repotology software) 10 hrs.
Speed tree for games (Creating high detailed vegetation for games) 10 hrs.
Spark AR, VR (Augmented reality platform to create games AR effecta for mobile cameras) 10 hrs.
Mari (High-resolution advanced texture painting) 30 hrs.
Unity Engine (Asset integration game engine) 100 hrs.
Unreal Engine (Game development platform) 160 hrs.
  Total  320 hrs.

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