Creating a realistic radio texture with some advanced tools like -
Anchor points, ID map and also understanding the process of mesh map baking in substance painter.
IN THIS WEBINAR YOU WILL LEARN ABOUT FOLLOWING TOPICS-
1. What is mesh map baking?
2. How anchor point works?
3. How to use mesh id data.
This webinar will be helpful for hard surface texturing artists.
ABOUT SPEAKER:
Aniket Paygude has excellent command over PBR textures. He has 4+ years of experience in the 3D industry and training as a 3D faculty. He also has good knowledge of hard surface modeling and sculpting.
He has trained a lot of students and they are working well in productions and in game companies. He is passionate about teaching and delivering quality lectures on 3d assets, PBR texturing, Low poly game asset development and game level design.
The schedule is as follows.
Date: 13th April 2024
Time: 4.00 pm onwards
Webinar link:
https://www.youtube.com/watch?v=RKx-32gUXu