Masterclass on Houdini: Looping in Geometry Networks :: Frameboxx 2.0

Masterclass on Houdini: Looping in Geometry Networks

Houdini 3D software is used to create stunning CG artworks by the world’s top film, TV, advertising and video game studios - as well as individual artists on personal projects. Houdini is best known for high quality physical simulation - fluids, fire, destruction, etc.

Houdini processes the nodes in a geometry network from top to bottom, feeding the output of each node into the input of the next node, down to the node with the display or render flag. However, there are times when it’s useful to do looping: running the same chain of nodes multiple times.

In this webinar, you will learn
1. Uses for looping
2. Use of For..each loop
3. Piecewise looping
4. Get and use information in loop
And many more ...

Followed by a live Q&A session by the Master trainer Mr. Chetal Gazdar. Don’t miss this opportunity.

The schedule is as follows.

Date: 23rd October, Saturday, 2021
Time: 4.00 pm onwards

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