MPAV in 3D Product & Look Development | Master Program in 3D Product & Look Development in Mumbai | Frameboxx 2.0 :: Frameboxx 2.0

MPAV: 3D Product & Look Development

960 Hours (Training + Practical) | 24 Months

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About This Course

This course is designed to provide students with the skills and knowledge necessary to create high-quality 3D product visuals for a range of industries, including advertising, entertainment, and manufacturing. The course typically covers topics such as 3D modeling, texturing, lighting, animation, rendering, and compositing.

Overall, this course is ideal for students who are interested in pursuing a career in product design, advertising, or animation, and who have a passion for creating visually stunning 3D product visuals.

 

What will you learn in this program?

  • Understanding of aesthetics - Important for creating visually appealing and functional designs.

  • It covers the principles of color theory, branding, and visual communication.

  • Modeling techniques used for creating complex shapes and structures.

  • Deep understanding of Composition, Color theory, Design and Lighting Principles.

  • Advanced Lighting techniques to create realistic and compelling visuals.

  • Adding life to stunning visuals using real life technique of camera and product animation.

  • Look development - Creating a cohesive visual style for a project, important for creating high quality 3D product visuals.

  • Rendering and Compositing to achieve the final output.  

Level Master
Duration 24 Months
Hours 960  Hrs.
Softwares 19 Softwares

 

Applicable Jobs

  • 3D Product Modeler

  • 3D Lighting Artist

  • 3D Look Development Artist

  • 3D Compositor

 
 
 

 

Foundation

Softwares

Hours

Pre-Production (Sketching and storyboarding)

60 hrs.

Photoshop  (Photo editing and compositing)

40 hrs.

3ds Max - Introduction (3D software and gaming, architecture and assets)

50 hrs.
Maya - Foundation (Advanced 3D software for movies, series and visual effects) 220 hrs.

After Effects (Visual effects, motion graphics and compositing)

70 hrs.

Premiere Pro (Video editing and effects)

30 hrs.
Adobe Audition (sound editing and effects) 10 hrs.
  Total  480 hrs.

Intermediate

Softwares

Hours

Maya (Product/ stylized props/ vehicles/ env/ toon character/ semi real character Modeling) 80 hrs.

Maya (Texturing)

20 hrs.
Substance Painter (Incredibly powerful 3D painting tool) 40 hrs.
Zbrush (Digital sculpting tool) 40 hrs.
Katana (Powerful tool for look development and lighting) 40 hrs.
Arnold (Lighting & look development) 20 hrs.
  Total  240 hrs.

 

Masters + Portfolio Development

Softwares

Hours

Maya (Env/ hyper real character/ creatures) 90 hrs.

Substance Painter (Advanced texturing and 3D painting)

30 hrs.
Katana (Advanced lighting techniques) 30 hrs.
Arnold (Advanced product Lighting/ Animation/ Rendering) 30 hrs.
Cinema 4D (Powerful tool for look development and lighting) 40 hrs.
Nuke (Advanced node based 3D compositing) 20 hrs.
  Total  240 hrs.

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