B.Sc. in 3D Animation & Visual Effects 2 :: Frameboxx

B.Sc. in Game Art (GodSpeed Games)

48 Months

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About This Course

The B.Sc in Game Art program is designed to prepare students for the dynamic and fast-growing gaming idustry by combining creativity with technical expertise. The coursefocuses on core areas such as game art, 3D modelling, animation, texturing, and interactive storytelling, while building a strong foundation in both traditional and digital art.

Through hands-on projects, industry-relevant tools, and a strong emphasis on portfolio development, students gain practical exposure and develop the skills required to work collaboratively in professional game production environments.

 

What will you learn in this program?

  • Various design principles and aesthetic skills.
  • Various creative visualization techniques.
  • Website development and management.
  • 2D and 3D Animation.
  • Visual Effects tools and techniques.
  • Compositing of live action footages and CGI elements.
Level Expert
Duration 48 Months
Softwares 19 Softwares
Subjects 40 Subjects

 

Applicable jobs after successful completion of this program:

Entry Level

  • Character Designer
  • Storyboard Artist
  • Graphic Designer 
  • Motion Graphics Artist 
  • Video Editor
  • Photo Editor

Middle Level

  • Hard surface Modeling Artist
  • Texturing Artist 
  • Lighting Artist 
  • Rigging Artist 
  • Animator 
  • Rendering Artist
  • Matchmove Artist

Senior Level

  • 3D Sculpting Artist
  • Fx Artist 
  • Roto Artist
  • Paint Artist
  • Compositor

 

 

This program is aligned with MESC QPNOS: MES/Q0401, Q0502, Q0504, Q0506, Q0507, Q0515, Q0601, Q0701, Q1401, Q2501, Q2502, Q2503, Q3501, Q3503, Q3504, Q3505.

Duration of the course might change from 3 years to 4 years as per National Education Policy (2020). Course curriculum and fees will change accordingly.

Semester 1



 

Subjects / Topics

1 English I  Theory
2 Introduction to Game Art Theory
3 Fundamentals of Drawing and Sketching Theory
4 Digital Drawing and Painting Techniques Practical
5 Introduction to Data Mining Practical
6 Gender Perspective Theory
  OR  
7 Yoga Practical
  OR  
8 Media Ethics Theory
 

Software Skills

Photoshop
Sketchup
3ds Max Fundamentals
Maya
Substance Painter

Godspeeed Modules

  • Digital Drawing and Painting Techniques
  • Digital Concept Art for Game

 

Semester 2



 

Subjects / Topics

1 English-II Theory
2 Advanced Drawing and Anatomy Practical
3 Character Concept Design Theory
4 Project Management Theory
5 Fundamentals of 3D Practical
6 Digital Marketing Theory
  OR  
7 Self Defence- (judo)  
  OR  
9 Moral Values Theory
 

Software Skills

Photoshop
Sketchup
3ds Max Fundamentals
Maya
Substance Painter

Godspeeed Modules

  • Texturing Game-Ready Assets with Substance Painter

Semester 3



 

Subjects / Topics

1 Advanced 3D Modeling Practical
2 Introduction to Unreal Engine Theory
3 Player Controls and Interaction in Unity Practical
4 Level Design Basics Practical
5 Entrepreneurship and New-venture creation Practical
6 Communication Skills Theory
7 EVS Theory
 

Software Skills

Maya
Unreal Engine
Unity
Substance Designer
Speedtree
Zbrush
Houdini
Mari
Marmoset Toolbag

Godspeeed Modules

  • Unreal Engine
  • Unreal Environment Production Sprint

 

Semester 4



 

Subjects / Topics

1 High-Poly Sculpting in ZBrush Practical
2 Texturing Game-Ready Assets with Substance Painter. Practical
3 Procedural Material Creation with Substance Designer Theory
4 Lighting and Storytelling in Unreal/Unity Practical
5 Rendering with Marmoset Toolbag Practical
6 High-Resolution Texturing with Mari  
 

Software Skills

Maya
Unreal Engine
Unity
Substance Designer
Speedtree
Zbrush
Houdini
Mari
Marmoset Toolbag

Godspeeed Modules

  • High-Poly Sculpting in ZBrush
  • AAA Character Production Intensive

Semester 5



 

Subjects / Topics

1 AR/VR Asset Design with Spark AR Practical
2 Procedural Environment Design in Houdini Practical
3 Retopology Practical
4 2D Animation with Spine Practical
5 Advanced Character Rigging and Animation Practical
6 Internship / Project Practical
 

Software Skills

Photoshop
Sketchup
3ds Max Fundamentals
Maya
Substance Painter

Godspeeed Modules

  • VFX Creation in Unity/Unreal
  • Real-Time Gameplay VFX

 

Semester 6



 

Subjects / Topics

1 Advanced Environment Assembly in Unreal/Unity Practical
2 Capstone Project Practical
3 Portfolio Development and Presentation Practical
4 Internship/ Project Practical
 

Software Skills

Photoshop
Sketchup
3ds Max Fundamentals
Maya
Substance Painter

Godspeeed Modules

  • Advanced Environment Assembly in Unreal/Unity
  • Studio Production Simulation

 

Game Design & Development

Build Your Own Games from Scratch
6 MONTHS

  • Learn game design, mechanics & storytelling
  • Work on Unity & Unreal Engine
  • Create characters, assets & game environments
  • Build real, playable game projects
  • Understand complete game development pipeline

 

Portfolio Development & Reviews

Create a Portfolio That Gets You Hired
2.5 MONTHS

  • Build a strong, professional portfolio
  • Work on industry-level projects
  • Get expert feedback & improvements
  • Showcase your best skills & creativity
  • Prepare for job & internship opportunities

Game Testing Program

Master the Art of Game Testing
3 MONTHS

  • Learn game QA & testing fundamentals
  • Identify bugs & improve gameplay experience
  • Work on real testing scenarios
  • Understand industry-level workflows
  • Improve game performance & quality

Study Tour at UID

Experience Design Beyond the Classroom
1 WEEK

  • Experience a real design campus
  • Attend expert sessions & workshops
  • Explore creative career opportunities
  • Understand industry exposure
  • Get inspired by design environment

 

 

 

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