B.Sc. in 3D Animation & Visual Effects 2 :: Frameboxx 2.0

B.Sc in Game Art

3750 Hours | 36 Months

Share    

About This Course

The 3-Year Game Arts Degree Program is designed to equip students with the essential skills and knowledge required to excel in the rapidly growing gaming industry.

The program focuses on creative design, 3D Modeling, Animation, Texturing, and Interactive Storytelling, blending traditional and digital art principles. Through this curriculum, students will develop industry-ready portfolios and gain real-world exposure through hands-on projects.

 

What will you learn in this program?

  • Grasp 2D/3D Art, Asset and Animation.
  • Master industry software tools.
  • Design compelling game worlds.
  • Collaborate in creative teams.
  • Build portfolios with real experience.
Level Expert
Duration 36 Months
Hours 3750 Hrs.
Softwares 21 Softwares
Subjects 34 Subjects

 

Applicable jobs after successful completion of this program:

  • 3D Environment Artist
  • 3D Character Artist
  • Game Asset Modeler
  • Concept Artist
  • UI/UX Designer for Games
  • Animator (2D/3D)
  • Texture and Lighting Artist
  • Technical Artist
  • Game Art Generalist
  • Level Designer

 

 

This program is aligned with MESC QPNOS: MES/Q0502, Q0504, Q0510, Q0701, Q2501, Q2502, Q2503

*Duration of the course might change from 3 years to 4 years as per National Education Policy (2020). Course curriculum and fees will change accordingly.

Semester 1



 

Subjects / Topics

1 English-I  Theory
2 Introduction to Game Art Practical
3 Fundamentals of Drawing and Sketching Practical
4 Digital Drawing and Painting Techniques Practical
5 Introduction to Data Mining - (PR) Practical
6 Gender Perspective (TH) / Yoga (PR) / Media Ethics –(TH) Practical / Theory
 

Software Skills

Adobe Photoshop

 

Semester 2



 

Subjects / Topics

1 English-II Theory
2 Advanced Drawing and Anatomy Practical
3 Character Concept Design Practical
4 Project Management Practical
5 Fundamentals of 3D Practical
6 Digital Marketing / Self Defence- (judo) / Moral Values  Practical / Theory
 

Software Skills

Sketchup
Substance Painter
3ds Max (Fundamentals)
Maya

Semester 3



 

Subjects / Topics

1 Advanced 3D Modeling Practical
2 Introduction to Unreal Engine Practical
3 Player Controls and Interaction in Unity Practical
4 Level Design Basics Practical
5 Entrepreneurship and New-venture creation Practical
6 Communication Skills Practical
7 EVS Practical
 

Software Skills

Maya
Unreal Engine
Unity
Substance Designer
Speedtree

 

Semester 4



 

Subjects / Topics

1 High-Poly Sculpting in ZBrush Practical
2 Texturing Game-Ready Assets with Substance Painter. Procedural Material Creation with Substance Designer Practical
3 Lighting and Storytelling in Unreal/Unity Practical
4 Rendering with Marmoset Toolbag Practical
5 High-Resolution Texturing with Mari Practical
 

Software Skills

Zbrush
Houdini
Mari
Marmoset Toolbag

 

 

Semester 5


 

Subjects / Topics

1 AR/VR Asset Design with Spark AR Practical
2 Procedural Environment Design in Houdini Practical
3 Retopology Practical
4 2D Animation with Spine Practical
5 Advanced Character Rigging and Animation Practical
6 Internship / Project Practical
 

Software Skills

Spark AR
TopoGun
  Gaea
Spine
Maya

 

Semester 6

Subjects / Topics

1 Advanced Environment Assembly in Unreal/Unity Practical
2 Capstone Project Practical
3 Portfolio Development and Presentation Practical
4 Internship / Project Practical
 

Software Skills

Unreal Engine
Unity

 

 

Fill the form so we can get to know you and your needs better.

+91
Enquire Now