Exploring AR & VR Beyond Gaming :: Frameboxx 2.0

Exploring AR & VR Beyond Gaming

 29 Feb 2024  617

AR and VR have transformed their roots in India for years. The expansion of these sectors is fabulous. It does not only remain in the media, gaming, or entertainment world anymore. One another industry where these technologies are rapidly booming is healthcare. So, if you’re an AVGC enthusiast, AR, VR, healthcare transformation must also be an interesting topic for you to discover.

This blog will show you the reality of AR and VR technologies in helping improve patient care and management.

So, those who want to make a career in the AR and VR sectors must first attend the right training from academies like Frameboxx 2.0.

Get ample knowledge from the articles like this one. Then, be ready to grab the best opportunity out there in the market to enhance your portfolio.

Evolution of VR that goes beyond gaming

VR was initially a new technology that helped gamers to immerse in fantasy-based worlds and get real-life like experiences from the comfort of their chairs or homes. However, the use case of VR equipment rose above the gaming sector.

Its ability to recreate real-life experiences has made it recognised by other industries. These include:

  • Education for training
  • Healthcare for patient care and management
  • Real estate for property discussions and investments
  • Manufacturing for product assembly training and product launches

Immersive experiences delivered with VR in healthcare

The use cases of VR go beyond gaming by enhancing regular patient care experiences. Within a controlled environment, doctors, nurses, surgeons, or other such healthcare professionals learn to treat and attend to patients with immersive look and feel.

That is, without having to leave their homes or cabins in the clinics. These technologies help train nurses, doctors, and similar professionals to get exposure to difficult cases when it comes to treating patients, using complex equipment, or creating a breakthrough discovery in medical history.

VR can literally help simulate emergency situations in the virtual reality world and help the first responders to improve their reflexes and knowledge to treat the patient on the spot, without having to actually do that in person when lives are in danger.

Creating such worlds compatible with VR headsets and other gears requires a sensible knowledge of the patient, disease, emergency situation, and the equipment to introduce there.

VR helps to improve pain management therapy sessions

Physiotherapists and other fitness specialists are using VR headsets to help their patients alleviate pain. They conduct immersive therapy sessions with guided sounds, music, scenes, and other stimulating elements.

It can help a patient relax their muscle and thought processes and get over their psychological barriers. Similarly, such therapy sessions help patients to overcome post-traumatic stress disorders gradually and face the reality of moving on in life.

Get live patient sentiment analysis with a VR headset to improve the diagnoses

Modern VR and AR equipment help to improve the accuracy of the prognosis and the diagnosis of a patient. These devices attach to the mobile app or software. From there, doctors leverage the data of the patient’s sentiments and brain activity to diagnose them properly.

This improves the accuracy of the reports of each patient and helps doctors decide which medicine and therapy to recommend next time.

We can say VR and AR technologies provide real-time insights into the patients who use such technologies. There is a lot of scope for gamification in the apps and software that are integrated with the VR and AR tools and tech in the healthcare sector.

So, the designers will have to understand the sentiment of a patient and the concerned doctor right from the first click or swipe on the tool or the app.

Project devices over the patient skin to fasten the analysis of a medical situation

There are companies out there that have invented AR technologies that help project the AR-enabled device over the patient. The device helps to read the location of the veins and valves when placed over the skin of a patient.

That way, doctors can easily find the vein to conduct the medical procedure with more accuracy. For instance, they no longer have to poke their patient’s skin repeatedly to find the vein and inject them with the medicine.

This device eliminates that procedure and alleviates a patient’s pain even before the medication starts.

Doctors are 3 to 4 times more likely to find the right vein with such AR-enabled technology and conduct complete medical procedures faster than before.

Travel the world with VR goggles

There are many such VR goggles in the world now that help home patients feel that they are travelling to places. Such devices help patients who are struggling with mental and physical ailments that unable to move around.

So, VR devices help them move around and go places virtually. Doctors can find better spikes in the moods of their patients after using such goggles.

Such goggles help to alleviate the daily mood of patients who have dementia. They can restore their memories by going back to the places they cherished the most in their youthful days while wearing VR goggles.

Animators and VR artists can design special worlds inside the VR app to make those environments more suitable for a specific group of patients.

So, doctors or therapists can treat their patients seamlessly to improve their mood and behaviour without having to actually visit them in person.

Conclusion

The world of AR, VR, and healthcare transformation is moving too fast and rapidly. The scope of such technologies is superseding the gaming industry. So, animators who want to help others, in the long run, can explore this sector.

However, they must acknowledge the complexity of the healthcare sector as it will directly impact the lives of multiple patients. Animators or VR/AR artists must acquire the right knowledge first. For that, they need to be confident that they want to pursue a career in animation or a similar field to improve the health of various patients out there.

Then, they have to decide which college or academy to graduate from. One such example is Frameboxx 2.0. This educational institute trains you on multiple fronts, apps, software, and topics to be the best version of yourself when it comes to animating and designing the VR / AR worlds and delivering the one-of-a-kind experience to the end-user.

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