Procedural Generation using Unreal Engine :: Frameboxx 2.0

Procedural Generation using Unreal Engine

 19 Dec 2020  596
Procedural Generation using Unreal Engine

Production has always been one of the most tech-savvy industries, where advanced hardware and software are used to create beautiful Computer Generated Content.

In recent times the concept of real-time has started taking up the industry. The studios have started shifting from traditional to real-time production techniques. One of the most important reasons is achieving high-quality results in a very short time.

With the launch of Unreal Engine 4, the process has simplified a lot. Whether you are a professional or a student, if you are curious to know how the Unreal Engine can be used for games, films, presentations, Archviz, and many more industries, then this webinar is for you.

This webinar will cover:
1. Concept of real-time Production
2. Advanced concepts of Master and Instanced Materials
3. Mesh painting
4. Advanced concepts of Procedural Modeling
And many more

Unreal Engine 4 is one of the most important and is one of the basic tools to have before entering the Real-Time industry, be a part of this webinar, and understand why.

Followed by a live Q and A session with our Master Trainer Mr. Vishal Kawji, General Manager of Technical at Frameboxx.

His portfolio link: https://yodh.artstation.com/

Catch him on Apple Podcast: https://podcasts.apple.com/ca/podcast/vishal-kawji-gm-frameboxx-animation-founder-polyphonic/id1479853773?i=1000461436994

Webinar details are as follows.

  • Date: 19th December, Saturday, 2020
  • Time: 4.00 pm onwards

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